Project Cars 3
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Project CARS 3 Already under the Microscope

Project CARS 3 is yet to be released but already has fans divided.

BANDAI NAMCO Entertainment and developers Slightly Mad Studios, has announced Project CARS 3, will be available for PlayStation 4, Xbox One, and PC via STEAM in summer 2020 but the launch trailer has fans of the franchise worried.

Firstly let’s take a quick look at what to expect from the 3rd instalment of Project Cars. Make no mistakes the game is going to be huge! Boasting over 200 cars and 140 global race tracks, that’s a lot of asphalt, the game sounds like the perfect successor to Project Cars 2 (2017). To boot the game touts 24-hour day/night cycles and “evocative” all-weather racing.

Project Cars 3 Trailer

So this is where things get interesting. Project Cars has, from the very start been an unapologetic simulation racing game, with a big emphasis on simulation. From the word go Project Cars was: “created by gamers, tested by real racing drivers, and the preferred choice of Esports pros” – to pull a quote directly from their website. Now I’m not sure if you picked up on it from the above trailer but the game seems to be taking a fairly drastic turn towards Archade style street racing. On top of that, it has been called “the most accessible entry in the franchise’s history.” Now don’t get me wrong I love an Archade racing game as much as the next guy but that’s never been what Project Cars is about.

Also for the first time in the franchise’s history, we see car customization options for both performance and aesthetics. While I’m excited to see the range of “authentic performance parts” it does suggest the game will be a bit more Forza and a little less Assetto Corsa.

All is not lost though as the game developers at Slightly Mad Studios claim the game will cater to all drivers no matter their skill level. Some changes to aid in accessibility include; a completely redeveloped controller experience, fully salable assists, a revamped physics model is said to make the game enjoyable for rookie drivers to veterans to sim-racing pros. To add to that CEO of Slightly Mad Studios Ian Bell has also stated that “realism and authenticity continue to be at the core of the franchise.”

So come launch, will we morn the loss of a truly raw race simulation franchise? Or will we see a whole new generation of hardcore wheel warriors? Time will tell.

Bonus fact: Slightly Mad Studios was purchased by CodeMasters late last year… so, yeah.

For more on Project Cars, check out our previous coverage.

Joel Nitschke

Written by Joel Nitschke

I went to the store to get more fire, to start the war.