Patch 7.22 is here and it will be known forever as the Aghanim’s Scepter patch. Dota’s latest patch adds Scepter upgrades for the remaining 24 heroes that didn’t get an upgrade, along with some changes existing Aghs upgrades. Oh, and speaking of Aghanim’s Scepters, you can now purchase a recipe for 2000 gold that allows your Scepter to be consumable. Meaning, you lose the stats it provides, but keep the buff or upgrade it provides. Valve didn’t stop there with 7.22 as a host of gameplay and hero changes were also made, along with the addition of Mars and IO to Captains Mode.
As always, there’s winners and losers with each patch so the question has to be asked, who are the winners? Well, there’s plenty thanks to some buffs (Chaos Knight) and Aghanim’s Scepters being introduced to all, but let’s touch on the top 3.
- Alchemist- Aside from the obvious that you can give out Scepters to your team and the addition of being able to consume a Scepter, Alchemist also receives an additional +30 Damage and +6% Spell Amp for each Scepter that he gives to his allies. Oh. and this stacks. Meaning Alc can potentially receive +150 damage and +30% Spell Amp for giving his team all Scepters.
- Anti-Mage- I can detect a nerf incoming for 7.22a for AM. His Scepter upgrade adds a 70 second cooldown to the highest cooldown ability on the enemy hero if they’re killed by using Mana Void. It gets worse, the cooldown only starts once the enemy respawns and the upgrade also increases the stun duration to Mana Void by 1 second.
- Templar Assassin- Aghanim’s Scepter grants TA a new ability, Psionic Projection. This allows TA to teleport to any Psionic Trap after a 2 second channel and doesn’t break Meld. Effectively, a poor man’s Boots of Travel. Sounds amazing in theory, but TA does need her item slots as she falls off late game.
- Drow Ranger- It was definitely on the cards, we’re all sick of Drow being in our pubs. She felt the wrath of the nerf hammer as Marksmanship no longer instantly kills Ancients and Marksmanship now only pierces base armor, not total armor.
- Abaddon- If you follow the pro scene, Aba is one of the first picked heroes. His lane presence is OP and it’s no surprise that Mist Coil cast range is nerfed from 800 to 500. Not massive, but maybe enough to have teams think twice about picking Aba as their position 5.
- Dark Seer- Teams will now have to wait until level 25 to get AOE Surge (previously level 20 talent), this will surely impact games as Dark Seer falls off after his strong early game and now will have to wait those extra 5 levels.
So, what else does 7.22 bring to the table? Well, Valve have have reworked some mechanics that aid a team that is behind. They’ve increased Deny XP percentage from 35 to 40 percent to encourage players to stay in lane, and rewarded a player for killing a player on a killstreak. The gold received by ending a Bounty Killstreak has increased significantly, from 200-1250 gold up to 400-1800. Both these changes will help teams behind in the early and late games. Death costs also receive a minor buff for those lousy position 5 supports that like to die a lot (pieliedie).
Roshan has received some love in this update and now has a chance to drop a consumable Aghanim’s Scepter or Refresher Shard upon his third defeat. When Roshan is defeated a fourth time, he will drop both. And finally, the map has received a minor rework in an attempt nerf the Radiant side.
To view the full list of changes for 7.22, head over to the official Dota 2 update log here.